

If you liked ol Slick n' Slide. You are gonna love this!(GeneRally)
#101
Posted 10 July 2002 - 12:53

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#102
Posted 10 July 2002 - 15:20
Quote
Originally posted by Bjorn
http://www.members.a...t/StickIntl.TRK![]()
Thanks Bjorn, sorry about the mix-up.

#103
Posted 10 July 2002 - 17:48

Quote
Originally posted by A3
Can't I change the pitcrew around?![]()
Whaddaya mean?
#104
Posted 10 July 2002 - 17:52
#105
Posted 10 July 2002 - 18:15

The AI drivers drive down all the pitcrews when they're pitting, and so does everyone else really... no choice :
#106
Posted 10 July 2002 - 20:24
#107
Posted 10 July 2002 - 21:00
#108
Posted 10 July 2002 - 21:10


Aspen download
Aspen2 download
ps. If the original Aspen is too easy because pit entry (for faster time) get Aspen2.

#109
Posted 10 July 2002 - 21:19

#110
Posted 10 July 2002 - 21:22

#111
Posted 10 July 2002 - 21:26

One thing I'd like to point out though.. It's a... feature I found when I was designing a track myself. As it is the shortest way around the track is by going through the pits ;)
I now try to make sure that doesn't happen with my tracks, just wanted to point it out like.
#112
Posted 10 July 2002 - 21:29
Quote
I noticed that too. That's why my Aspen track has narrowed pit end with walls.Originally posted by Bjorn
One thing I'd like to point out though.. It's a... feature I found when I was designing a track myself. As it is the shortest way around the track is by going through the pits ;)
I now try to make sure that doesn't happen with my tracks, just wanted to point it out like.

#113
Posted 10 July 2002 - 21:41
This was also the case with my first track. There was a wall there but you could just zoom past it and get a much greater speed on the track. This wouldn't work on Aspen though, I think... But it's one way.
http://www.hi.is/~bj...lly/Aitjoo2.trk
#114
Posted 10 July 2002 - 21:49
#115
Posted 10 July 2002 - 21:51

#116
Posted 10 July 2002 - 21:52
#117
Posted 11 July 2002 - 03:36
Griffburg!
Over 560 in length, this up and down track that twists left and right is set in a quaint Deutschland forest.

and of course, the editor screen. (note 1 added pit)
Download me!
Suggestions welcome!
#119
Posted 11 July 2002 - 20:18

Download me!
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#120
Posted 11 July 2002 - 20:29

Nice track StickShift!

#121
Posted 11 July 2002 - 21:32


Fun track, but two of the checkpoints are a bit ... bad

#122
Posted 11 July 2002 - 22:03
Quote
Originally posted by Bjorn
Went off the track and into the stands, left a red trail behind me!
Fun track, but two of the checkpoints are a bit ... badIf you go to far on the inside in the pits, your lap won't count :
fixed.
http://members.atlas.../Hicksville.TRK
#123
Posted 11 July 2002 - 22:13
Lot of thanks for IN-GAME BLOOD!

#124
Posted 12 July 2002 - 12:36
Quote
Originally posted by Bjorn
Went off the track and into the stands, left a red trail behind me!
Quote
Originally posted by The Kanisteri
grally,
Lot of thanks for IN-GAME BLOOD!![]()

#125
Posted 12 July 2002 - 15:10

My first track. Mostly made while fooling around with the tools and trying different things. I still submitted it to the GR site as I didn't see anyone else using the export/import strategy. Download here, or through the download section on the GR site.

My second attempt. Done entirely with a drawing program, with the obvious exception of objects and such. Making banked corners smooth is a major headache, but I think I learned some from this track. Download here or on the GR site.
#126
Posted 12 July 2002 - 17:12

How do you use the Import/export (aaaiii) feature anyway? I tried doing something fancy in Photoshop, but it didn't want to use the files after I'd saved them... (and yes, I did put it back to Indexed Colour) :
#127
Posted 12 July 2002 - 17:23
#128
Posted 12 July 2002 - 17:40
Download some of my tracks here:
http://rocksgr.cjb.net
They include the A1-Ring, Buckmore Park (real British karting track), Rocksring, Amazonia (my tester track) and Wadi Rum.
For more info on the tracks and download, go to the site!
Nice work everybody else.
#129
Posted 12 July 2002 - 18:44
The layout is basicalluy an oval with a fast chicane, but there are 4 bridges to jump over, as well as varying textures (grass, gravel and tarmac). This is my favourite track of all I've done, so go and get it at http://rocksgr.cjb.net
You won't regret it! (hopefully!)

#130
Posted 12 July 2002 - 19:42
Quote
It depends on view.Originally posted by grally
Did it really take this long before anyone noticed that.;)

I laughed a lot even before starting this thread when I hit the pitcrew, but that spectator blood was lovely surprise.

#132
Posted 12 July 2002 - 22:39

My best time by far was a first lap and no way I can beat it on a reg'lar lap (12.61 iirc)... So hotlapping's not too much fun but the racing rocks


#133
Posted 12 July 2002 - 22:46
Quote
Originally posted by Bjorn
Apart from where you placed the S/F line in relation to the starting positions, great track!
My best time by far was a first lap and no way I can beat it on a reg'lar lap (12.61 iirc)... So hotlapping's not too much fun but the racing rocksOne of the best racing tracks yet, in fact..
![]()

btw, the start line is still ahead of the grid, but the finish line is behind the grid like at Imola and Magny-Cours.
#134
Posted 12 July 2002 - 22:53
#135
Posted 12 July 2002 - 22:55
#137
Posted 13 July 2002 - 00:40

Today's track: Silverado. Or actually yesterday's (it's way past my bedtime; making smooth elevation changes takes a lot of time). It's got kind of a wild west feeling over it, including a canyon and a bridge over it (which was a major pain to get right. It still is more or less oneway).Download.
Kudos to StickShift: your tracks are definitely among the very best out there. Haven't tried the newest one yet, but it looks stunning.
#138
Posted 13 July 2002 - 09:08
Quote
There is a fix for that bug. See the front page of the GR site.Originally posted by Bjorn
How do you use the Import/export (aaaiii) feature anyway? I tried doing something fancy in Photoshop, but it didn't want to use the files after I'd saved them... (and yes, I did put it back to Indexed Colour) :
#139
Posted 13 July 2002 - 11:59
Quote
They include the A1-Ring, Buckmore Park (real British karting track), Rocksring, Amazonia (my tester track) and Wadi Rum.
it has been a while since i raced at Buckmore,and the track has changed a bit with the new loop at the bottom,but unless something big has changed the cars go the wrong way on your track.When i last raced there(about 5yrs ago) the track was run clockwise.has this changed?also there is quite a significant change in gradient on the circuit.
All your tracks are great tho

tony,
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#140
Posted 13 July 2002 - 12:20
I was working on an aerial photograph, and I guessed it would go in that direction, but as Sod's Law decrees I was wrong!
I'll leave it like that - racing is good fun going that direction.
Glad you like them.
#141
Posted 13 July 2002 - 14:25

This is a real karting track which I converted directly from a map, so it is very accurate to real life layout-wise. For screenshot and download go to http://rocksgr.cjb.net
#142
Posted 13 July 2002 - 14:43
#143
Posted 13 July 2002 - 16:16
In the meantime, try out Monacoast - my latest thrilling ride! http://rocksgr.cjb.net
#144
Posted 13 July 2002 - 17:05

nobody asked you to download the game
So far, you're the only one having problems
I could tell you what I think the problem is, but I'm not gonna.
Jeez

#145
Posted 13 July 2002 - 17:14
Probably DirectX.
#146
Posted 13 July 2002 - 17:52
Yep, Albert Park has gone GeneRally!
Its as accurate as posssible, converted from a circuit diagram and the scenerty done using an aerial photograph.
For screens and download go to http://rocksgr.cjb.net
#147
Posted 13 July 2002 - 18:10
#148
Posted 13 July 2002 - 20:21
#149
Posted 13 July 2002 - 20:25
im sure that pic is not going to work

EDIT:i was right it didnt!
#150
Posted 13 July 2002 - 22:23
I also think kart tracks are the best.
I am going to have a go at Sandown so don't do that unless you really want to.
By the way, this game really does rock and is so adictive. Many thanks for it. Can we have a man waving the chequer flag at the end?