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#101 vodoun

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Posted 31 May 2010 - 11:04

sherer, on May 20 2010, 16:09, said:

anyone got any info on rfactor 2 ? Saw this mentioned on another forum but just the name


http://www.virtualr....veals-wsbr-car/

Has anyone tried the LMT Ferrari F60? http://www.virtualr....-2009-released/

Can't wait for FSONE09.

http://www.virtualr....-2009-previews/

http://www.virtualr....tf109-previews/
http://www.virtualr....apore-previews/

Edited by vodoun, 31 May 2010 - 11:10.


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#102 alecc

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Posted 02 June 2010 - 01:11

Hi everyone, I'm new (on the racing simulators forum), and new to rFactor either, what mods for rFactor would you guys recommend (nice if it would be "modern era" because I know 79 and 88 already, and with good physics and sound)?
greets.

#103 Cenotaph

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Posted 02 June 2010 - 05:03

alecc, on Jun 2 2010, 02:11, said:

Hi everyone, I'm new (on the racing simulators forum), and new to rFactor either, what mods for rFactor would you guys recommend (nice if it would be "modern era" because I know 79 and 88 already, and with good physics and sound)?
greets.


You should check CTDP's F1 mods, both 2005 and 2006 versions. And FSONE's versions are pretty popular mods. There's also MMG F1 2007, so plenty of good choices. I haven't played for a while so i don't know what mods are more popular for online racing, so if you care about that, you might want to take that into consideration

http://www.ctdp.net/ <- CTDP
http://internationalpro-modding.com/ <- FSONE
http://www.mak-corp.net/ <- MMG

#104 klyster

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Posted 02 June 2010 - 06:18

sherer, on May 20 2010, 15:09, said:

anyone got any info on rfactor 2 ? Saw this mentioned on another forum but just the name

Just some screen shots ;)
http://rfactor2.org/screenshots/

#105 alecc

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Posted 02 June 2010 - 13:15

Cenotaph, on Jun 2 2010, 05:03, said:

You should check CTDP's F1 mods, both 2005 and 2006 versions. And FSONE's versions are pretty popular mods. There's also MMG F1 2007, so plenty of good choices. I haven't played for a while so i don't know what mods are more popular for online racing, so if you care about that, you might want to take that into consideration

http://www.ctdp.net/ <- CTDP
http://internationalpro-modding.com/ <- FSONE
http://www.mak-corp.net/ <- MMG


And what about F1 2009 RFT is it ok?

#106 Cenotaph

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Posted 02 June 2010 - 15:19

alecc, on Jun 2 2010, 14:15, said:

And what about F1 2009 RFT is it ok?

If i remember correctly, physics in RFT are severely lacking, but you should try it anyway, if it's good to you, that's all that should matter :)

#107 Brandz07

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Posted 04 June 2010 - 17:10

i'm currently using the FSR mod, best one by far imo. does anyone know how i can edit settings so that the AI can be quicker in the race? i'm equal with them for qualy but then blitz them in the race :/

#108 Louis Mr. F1

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Posted 04 June 2010 - 18:55

Hello
can someone please let me know where can I buy this game? I'm interested in a 1985 mod.

thank you :wave:

#109 Cenotaph

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Posted 04 June 2010 - 23:13

there was a dvd release a while ago, but this game is mostly distributed digitally, you can grab a copy at rfactor.net that will serve as demo for 1 hour and will present with the chance to buy the license to play.

#110 Louis Mr. F1

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Posted 05 June 2010 - 03:48

Cenotaph, on Jun 5 2010, 03:13, said:

there was a dvd release a while ago, but this game is mostly distributed digitally, you can grab a copy at rfactor.net that will serve as demo for 1 hour and will present with the chance to buy the license to play.


I've downloaded the demo but I couldn't find the F1 to race, it seems only to have some kind of stock car race, can you please advise how do I get to try a F1 race? preferably a 1985 season mod (can I try this in the demo version?)

thank you again.

#111 Cenotaph

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Posted 05 June 2010 - 03:55

im not sure, actually, if you can install mods in the demo, i suppose you can as the time protection is probably the only they need.

i never tried a 1985 mod, but there seems to be a good one here:
http://www.speedlord...soon/index.html

to try a F1 car in rfactor without mods, select open wheel racing as series and there should be a BMW F1 there from 2007 or 2008, not sure.

#112 Chezrome

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Posted 05 June 2010 - 07:49

Brandz07, on Jun 4 2010, 18:10, said:

i'm currently using the FSR mod, best one by far imo. does anyone know how i can edit settings so that the AI can be quicker in the race? i'm equal with them for qualy but then blitz them in the race :/


Then you are quite good. Is your AI-setting at 110 percent? Then you can try to edit the talents of the respective drivers. You can set both the maximum output and the minimum output. For example: I am playing the MMG 2007... and all the players have a talent of 99! But the minimumoutput is set to 85 percent. Which means that they are fast in the quali, and sometimes slower in the race.

AI-settings is a difficult thing. For example: at Indianopolis the AI drivers lapped two seconds faster than in 2007 - and the AI was not even set to 100 percent!



#113 Brandz07

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Posted 05 June 2010 - 12:28

Chezrome, on Jun 5 2010, 08:49, said:

Then you are quite good. Is your AI-setting at 110 percent? Then you can try to edit the talents of the respective drivers. You can set both the maximum output and the minimum output. For example: I am playing the MMG 2007... and all the players have a talent of 99! But the minimumoutput is set to 85 percent. Which means that they are fast in the quali, and sometimes slower in the race.

AI-settings is a difficult thing. For example: at Indianopolis the AI drivers lapped two seconds faster than in 2007 - and the AI was not even set to 100 percent!


yeah sure, its difficult because at some circuits they are slow but some super quick, hard to find a right balance to complete a season with. i'll play around with those settings and see whats happens :) cheers

#114 Chezrome

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Posted 05 June 2010 - 13:25

Brandz07, on Jun 5 2010, 12:28, said:

yeah sure, its difficult because at some circuits they are slow but some super quick, hard to find a right balance to complete a season with. i'll play around with those settings and see whats happens :) cheers


Listen, if you can beat the AI players in 110 percent... give me some tips! In the 79 mod I could race at 92 percent of the AI strenght. With the MMG 2007 I am at about 80 percent...

#115 Brandz07

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Posted 05 June 2010 - 20:32

Chezrome, on Jun 5 2010, 14:25, said:

Listen, if you can beat the AI players in 110 percent... give me some tips! In the 79 mod I could race at 92 percent of the AI strenght. With the MMG 2007 I am at about 80 percent...


nah, i play at 104% on FSR, but it still gives me issues, qualy=hard, race=easy, so i have to stop the whole thing after a quarter of the race because i get bored being out in front haha

#116 Lights

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Posted 06 June 2010 - 06:13

Brandz07, on Jun 5 2010, 22:32, said:

nah, i play at 104% on FSR, but it still gives me issues, qualy=hard, race=easy, so i have to stop the whole thing after a quarter of the race because i get bored being out in front haha

Just put it at 110%, skip qualy and race from the back. ;)

And don't try sneaking your way past half the grid in T1. :p

#117 BenettonB192

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Posted 06 June 2010 - 11:48

Brandz07, on Jun 5 2010, 22:32, said:

nah, i play at 104% on FSR, but it still gives me issues, qualy=hard, race=easy, so i have to stop the whole thing after a quarter of the race because i get bored being out in front haha


Do you have fuel usage and tyre wear enabled in your rules settings?

#118 Brandz07

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Posted 06 June 2010 - 12:46

BenettonB192, on Jun 6 2010, 12:48, said:

Do you have fuel usage and tyre wear enabled in your rules settings?


yeah

#119 Louis Mr. F1

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Posted 06 June 2010 - 18:44

hello
I've tried the demo with my G25, but i found that the force feedback is kinda weak, i could barely feel the road and when i went on the curb, i didn't feel any extra vibration. I've turned the setting to full FF and 100%, is it the same for everyone? I didn't have this problem with my G25 for other racing games (F1CE / GT5P).

also, as soon as i touch the gas pedal, the back end (F1 BMW) would try to spin around unless i accelerate it really really smoothly, did i miss something in my settings?

my demo is about to expire with few minutes left, do you think it's a game worth of buying? i really want to try the 1985 mod (the lovely JPS Lotus and Williams)

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#120 MikeJuk

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Posted 06 June 2010 - 22:36

It's well worth buying, I play rfactor and iracing and I wouldn't say that one is better than the other, they're just different.

As for the force feedback, once you have the full game, download the 'realfeel' plugin and you should be good to go. I have a G27 and this gives great force feedback on the better mods like the 1985 mod you mention. Enjoy!

#121 Chezrome

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Posted 07 June 2010 - 08:49

Louis Mr. F1, on Jun 6 2010, 18:44, said:

hello
I've tried the demo with my G25, but i found that the force feedback is kinda weak, i could barely feel the road and when i went on the curb, i didn't feel any extra vibration. I've turned the setting to full FF and 100%, is it the same for everyone? I didn't have this problem with my G25 for other racing games (F1CE / GT5P).

also, as soon as i touch the gas pedal, the back end (F1 BMW) would try to spin around unless i accelerate it really really smoothly, did i miss something in my settings?

my demo is about to expire with few minutes left, do you think it's a game worth of buying? i really want to try the 1985 mod (the lovely JPS Lotus and Williams)


My tip with exit oversteer: lower the steering lock. The lower lock, the less oversteer you get when you turn out of the corner. Other option: make the front end very stiff (twice as much as the backend). Third option: stiff the front rollbar... only: that ****s you up in the slow winding corners, which are (apart from the chicanes) exactly the parts where the AI cars kill you.

On the game:

rFactor is the best game I ever bought. And I played Gp2, Gp3, Gp4, on the Xbox MotoGP 3 and non racing games like Call of Duty 1,2, Gears of War, etc etc

What so great about it: it's open software. Anyone can develop mods for the game. You can race realistic behaving cars like the Porsche 917, F1 cars from 1967, 1998, 2007, 2005 (downloaded it yesterday!), you can race on the Top Gear test track, you can pretty much download ANY car and ANY track for free that you want. And you only have the pay 35 bucks for the basic game which offers some terrific tracks on itself...

Edited by Chezrome, 08 June 2010 - 07:19.


#122 Louis Mr. F1

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Posted 07 June 2010 - 13:14

Chezrome, on Jun 7 2010, 12:49, said:

My tip with exit oversteer: lower the steering lock. The lower lock, the less oversteer you get when you turn out of the corner. Other option: make the frond end very stiff (twice as much as the backend. Third option: stiff the front rollbar... only: that ****s you up in the slow winding corners, which are (apart from the chicanes) exactly the parts where the AI cars kill you.

On the game:

rFactor is the best game I ever bought. And I played Gp2, Gp3, Gp4, on the Xbox MotoGP 3 and non racing games like Call of Duty 1,2, Gears of War, etc etc

What so great about it: it's open software. Anyone can develop mods for the game. You can race realistic behaving cars like the Porsche 917, F1 cars from 1967, 1998, 2007, 2005 (downloaded it yesterday!), you can race on the Top Gear test track, you can pretty much download ANY car and ANY track for free that you want. And you only have the pay 35 bucks for the basic game which offers some terrific tracks on itself...


thanks Mike and Chezrome for the advice, much appreciated!!!

I'll most likely buy this game, I have a feeling the 80s F1 cars are more fun to drive than current F1 cars, with cars able to sliding around a little more and more exciting circuits (Austria / Kyalami / Adelaide / Holland / Old Silverstone).



#123 wrighty

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Posted 07 June 2010 - 14:04

Louis Mr. F1, on Jun 7 2010, 14:14, said:

thanks Mike and Chezrome for the advice, much appreciated!!!

I'll most likely buy this game, I have a feeling the 80s F1 cars are more fun to drive than current F1 cars, with cars able to sliding around a little more and more exciting circuits (Austria / Kyalami / Adelaide / Holland / Old Silverstone).


Hi,
In short, they are but it depends on what you want to play the game for (looks or feel or online play or offline single-player championships or whatever). Add in the fact that there's a huuuuge range of other cars types available for rfactor (from F1 to offroad buggies, nascar to short oval stock cars etc etc) and they're all free and it hopefully ticks all of your boxes :)

#124 Louis Mr. F1

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Posted 07 June 2010 - 14:17

wrighty, on Jun 7 2010, 18:04, said:

Hi,
In short, they are but it depends on what you want to play the game for (looks or feel or online play or offline single-player championships or whatever). Add in the fact that there's a huuuuge range of other cars types available for rfactor (from F1 to offroad buggies, nascar to short oval stock cars etc etc) and they're all free and it hopefully ticks all of your boxes :)


my first priority is the feel of these cars' handling, look is secondary (but it wouldn't hurt if the graphic is nice). I think most of time I'll play offline single player, or at least until I'm good enough to go online to challenge other real drvers.

by the way, can I use the H-shifter of my G25 for gear changing?

Edited by Louis Mr. F1, 07 June 2010 - 14:18.


#125 Chezrome

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Posted 08 June 2010 - 07:18

Louis Mr. F1, on Jun 7 2010, 14:17, said:

my first priority is the feel of these cars' handling, look is secondary (but it wouldn't hurt if the graphic is nice). I think most of time I'll play offline single player, or at least until I'm good enough to go online to challenge other real drvers.

by the way, can I use the H-shifter of my G25 for gear changing?


Yes, you can download a specific patch for that on the rFactor website, I believe. Anyway, I've seen people use the H-shifter with rFactor.

By the way: as realistic carhandling goes which you want: the 79 mod looks great and handles very realisticly, the MMG 2007 mod looks great but the fysics are not realistic, and the F1 2005 mod looks shitty but handles great (meaning: terrible because: realistic!)



#126 BenettonB192

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Posted 08 June 2010 - 23:03

I would also recommend to download the data acquisition plugin if you want to be able to setup your car properly:

http://www.rfactorce.....sition Plugin

You will need another programm from a third party company that is able to read the produced data. The program is called MoTeC i2.

http://www.motec.com....exe?docid=2409

(not sure if this version works. if not you have to google for an older version that works with rFactor)

And here is the setup matrix that you will need if you are no expert yet with setting up race cars:

http://www3.sympatic...etupMatrix.html

#127 Jackmancer

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Posted 11 June 2010 - 12:59

This is one of the best mods for rFactor imo:
http://www.rfactorce...D=Megane Trophy

Setup isn't very important. Soo much close racing :up:

#128 vodoun

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Posted 12 June 2010 - 22:23

Cenotaph, on Jun 2 2010, 06:03, said:

You should check CTDP's F1 mods, both 2005 and 2006 versions. And FSONE's versions are pretty popular mods. There's also MMG F1 2007, so plenty of good choices. I haven't played for a while so i don't know what mods are more popular for online racing, so if you care about that, you might want to take that into consideration

http://www.ctdp.net/ <- CTDP
http://internationalpro-modding.com/ <- FSONE
http://www.mak-corp.net/ <- MMG


I really love the 2007 mod. Love them all really. CTDP and FSONE08. According to Facebook, FSONE2009 release date will be announced this weekend.

Quote

FSONE RELEASE DATE ANNOUNCEMENT - THIS WEEK END ( CORRECTION )
/ SE ANUNCIARA LA FECHA DE SALIDA - ESTE FIN DE SEMANA .

THIS WEEKEND WOULD ANNOUNCE THE DATE OF EXIT -
13 hours ago


June 20 it'll be released.

Louis Mr. F1, on Jun 6 2010, 19:44, said:

hello
I've tried the demo with my G25, but i found that the force feedback is kinda weak, i could barely feel the road and when i went on the curb, i didn't feel any extra vibration. I've turned the setting to full FF and 100%, is it the same for everyone? I didn't have this problem with my G25 for other racing games (F1CE / GT5P).

also, as soon as i touch the gas pedal, the back end (F1 BMW) would try to spin around unless i accelerate it really really smoothly, did i miss something in my settings?

my demo is about to expire with few minutes left, do you think it's a game worth of buying? i really want to try the 1985 mod (the lovely JPS Lotus and Williams)


I would buy it. You can then use mods but not in the demo. If you do buy it get the Real Feel FFB plugin. You'll have arm pump in no time with some mods.

However, you must set the force feedback to -xx% for Logitech G25/27 wheels.

Chezrome, on Jun 8 2010, 08:18, said:

Yes, you can download a specific patch for that on the rFactor website, I believe. Anyway, I've seen people use the H-shifter with rFactor.

By the way: as realistic carhandling goes which you want: the 79 mod looks great and handles very realisticly, the MMG 2007 mod looks great but the fysics are not realistic, and the F1 2005 mod looks shitty but handles great (meaning: terrible because: realistic!)


What patch? you mean 1255?

Yeah I use the H shifter when it's not F1 of course.

Edited by vodoun, 13 June 2010 - 01:14.


#129 mkoscevic

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Posted 14 June 2010 - 14:32

@BenettonB192

There's a patch which allows DAP to generate MoTeC log (.ld) files which are compatible with newer MoTeC versions (otherwise we're locked on 1.01.0082).

#130 Brandz07

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Posted 15 June 2010 - 06:51

the long awaited FSONE 2009 is out this weekend btw :)

Edited by Brandz07, 15 June 2010 - 06:51.


#131 Palmero

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Posted 15 June 2010 - 13:07

Anyone with experience with the LMT F60 find it very.. VERY low grip in general?

I have been using it since it was released, i love it dearly since its a genuine challenge to try to master, but its somewhat frustrating still being 2-4 seconds back on genuine 2009 pace(more like 6 seconds on tracks i don't play much).

Is it a setup issue? I run it at minimum ride hight, diff settings universally increased 10-15 points, supersofts at genuine 2009 pressure ranges, about 34/39 F/R wing. Also Upshifts kick the back end out when cornering one hell of a lot, which feels strange. I have tried a lot of different things but with the minimal back end grip, and accelerating upshifts being so difficult to control while cornering, i just cannot push it any faster.

I doubt its the tracks, i usually come within a second of real qualifying pace(of their respective seasons) with my other cars, and copied setups.

Anyone got any ideas?

#132 Louis Mr. F1

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Posted 16 June 2010 - 01:16

Hello
i've finally bought the full game and downloaded the 1985 mod, but how am i supposed to load up this 1985 game within rFactor? I couldn't find it anywhere in the Series or Car selection section ...... did i miss some steps? eg. extracting the files?

please provide me with some instructions as this is my first time downloading pc game ......

#133 Chezrome

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Posted 16 June 2010 - 07:31

Louis Mr. F1, on Jun 16 2010, 01:16, said:

Hello
i've finally bought the full game and downloaded the 1985 mod, but how am i supposed to load up this 1985 game within rFactor? I couldn't find it anywhere in the Series or Car selection section ...... did i miss some steps? eg. extracting the files?

please provide me with some instructions as this is my first time downloading pc game ......


There are two ways. 1. The file you downloaded is an exe.file. Then you have to click it, haha. 2. However, most of the mods are manual install. Don't worry. Do this. Unzip the file. You will see about three or four folders. Talent, vehicles, rfm, and other stuff.

Then open the folder of rFactor. Copy the talentfiles from the 85 mod to the talent file of the C:/rfactor or whatever directory. If you study the folders you will see it. Do thge same for the vehicles (in the vehicles file) and the rfm-files (in the rfm-files).

If you need more help, pm me.



#134 Chezrome

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Posted 16 June 2010 - 07:33

Palmero, on Jun 15 2010, 13:07, said:

Anyone with experience with the LMT F60 find it very.. VERY low grip in general?

I have been using it since it was released, i love it dearly since its a genuine challenge to try to master, but its somewhat frustrating still being 2-4 seconds back on genuine 2009 pace(more like 6 seconds on tracks i don't play much).

Is it a setup issue? I run it at minimum ride hight, diff settings universally increased 10-15 points, supersofts at genuine 2009 pressure ranges, about 34/39 F/R wing. Also Upshifts kick the back end out when cornering one hell of a lot, which feels strange. I have tried a lot of different things but with the minimal back end grip, and accelerating upshifts being so difficult to control while cornering, i just cannot push it any faster.

I doubt its the tracks, i usually come within a second of real qualifying pace(of their respective seasons) with my other cars, and copied setups.

Anyone got any ideas?


Upshits kick the back out? You mean downshifts, surely? What helps in that situation is putting the diff to 41 percent... I am driving a Minardi in the 2005 mod and I sometimes have to put all differentials to 100 percent...

Other possibility: switch out the engine braking map. Usually it is at 4 or 5. In the Minardi (again!) I put this setting to zero.


#135 Palmero

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Posted 16 June 2010 - 07:44

Chezrome, on Jun 16 2010, 08:33, said:

Upshits kick the back out? You mean downshifts, surely? What helps in that situation is putting the diff to 41 percent... I am driving a Minardi in the 2005 mod and I sometimes have to put all differentials to 100 percent...

Other possibility: switch out the engine braking map. Usually it is at 4 or 5. In the Minardi (again!) I put this setting to zero.


Sadly, its the Upshifts :(

The tyres feel like they are made of plastic too with how little grip there is at low speed.

Its definitely a challenge to drive but I'm leaning towards the physics model being screwed up somehow.

#136 Gene and Tonic

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Posted 16 June 2010 - 08:22

There's no way F1 cars have as little grip as the LMT Ferrari does - the Dallara in iRacing is easier to drive. It's basically a modding team making it difficult because they reason that difficult = realistic

#137 BenettonB192

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Posted 16 June 2010 - 12:22

Palmero, on Jun 15 2010, 15:07, said:

Anyone with experience with the LMT F60 find it very.. VERY low grip in general?

I have been using it since it was released, i love it dearly since its a genuine challenge to try to master, but its somewhat frustrating still being 2-4 seconds back on genuine 2009 pace(more like 6 seconds on tracks i don't play much).

Is it a setup issue? I run it at minimum ride hight, diff settings universally increased 10-15 points, supersofts at genuine 2009 pressure ranges, about 34/39 F/R wing. Also Upshifts kick the back end out when cornering one hell of a lot, which feels strange. I have tried a lot of different things but with the minimal back end grip, and accelerating upshifts being so difficult to control while cornering, i just cannot push it any faster.

I doubt its the tracks, i usually come within a second of real qualifying pace(of their respective seasons) with my other cars, and copied setups.

Anyone got any ideas?


Doesn't sound like you are using telemetry data to setup your car. You can only setup ride height and suspension properly with telemetry data. It's the only way, everything else is just wild guessing. I can already tell you that your default minimum ride height cost you a lot of time over curbs and on tracks with elevation changes.
I guess it's also the reason why you feel so little grip in corners. The suspension needs some room to work and to keep the wheels on the track. That's the so called mechanical grip. With a stiff (and maybe even heavy) car on the lowest ride height this just doesn't work.

And another thing if you want a car that has a lot of grip in corners drive with more front wing then rear wing. This will probably cause some handling problems first but they can be dealt with by adjusting things like suspension, tyre pressure, differential etc

Also it doesn't work to copy setups between different mods because each is using different defaults. You have to setup cars individualy for each mod and each track. Later on you can use some setups as base for similar tracks within the same mod but you still have to do a lot of fine tuning.

Differential settings have much to do with personal driving style and even the settings for the wheel you are using when playing. Some people are super fast with low settings, some are super fast with high settings. Just set them up in a way that makes you feel comfortable with the car. And most important you need to know what exactly the settings do before you tweak them or it becomes wild guessing again and it can make setup changes that you make elsewhere useless. It's explained in the setup matrix that i linked above.
Personaly i setup the differential individual track by track. I use all other things for the base setup of the car and with the differential settings i try to finetune handling issues.



#138 Louis Mr. F1

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Posted 16 June 2010 - 22:50

Chezrome, on Jun 16 2010, 11:31, said:

There are two ways. 1. The file you downloaded is an exe.file. Then you have to click it, haha. 2. However, most of the mods are manual install. Don't worry. Do this. Unzip the file. You will see about three or four folders. Talent, vehicles, rfm, and other stuff.

Then open the folder of rFactor. Copy the talentfiles from the 85 mod to the talent file of the C:/rfactor or whatever directory. If you study the folders you will see it. Do thge same for the vehicles (in the vehicles file) and the rfm-files (in the rfm-files).

If you need more help, pm me.


thank you, I'm able to drive the 1985 F1 cars now, I've 3 questions though.

I've downloaded the realfeel plugin and placed it in the plugin folder, but i still couldn't feel any force feedback on my G25 wheel, I've tried setting it to -100% or +100% (at full level) in Controller 1 but there's no difference.

Where can I download the 1985 F1 circuits? I've tried placing a Brazil circuit folder inside the location folder, but it cannot be run/played in rFactor, when I checked the folder contents (& compare with other default circuit folders), it seems some subfolders are missing within the Brazil circuit main folder ....

How to avoid spinning around when accelerating from standing start? am I suppose to change the car setting? the car has a tendency to spin around at 1st gear, accelerating.

someone please kindly show me the way - i can't wait to really play this game - I love the 85 F1 cars.


#139 Chezrome

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Posted 17 June 2010 - 09:43

Louis Mr. F1, on Jun 16 2010, 22:50, said:

thank you, I'm able to drive the 1985 F1 cars now, I've 3 questions though.

I've downloaded the realfeel plugin and placed it in the plugin folder, but i still couldn't feel any force feedback on my G25 wheel, I've tried setting it to -100% or +100% (at full level) in Controller 1 but there's no difference.

Where can I download the 1985 F1 circuits? I've tried placing a Brazil circuit folder inside the location folder, but it cannot be run/played in rFactor, when I checked the folder contents (& compare with other default circuit folders), it seems some subfolders are missing within the Brazil circuit main folder ....

How to avoid spinning around when accelerating from standing start? am I suppose to change the car setting? the car has a tendency to spin around at 1st gear, accelerating.

someone please kindly show me the way - i can't wait to really play this game - I love the 85 F1 cars.



If you download the track, don't just place the track itself in the folder, the trackfolder - for example Barcelona - would show a folder (Barcelona_GP), and a Barcelona_Maps.mas, Barcelona.Mas and a Barcelona.tdf. Inside the Barcelona_GP folder there should be an AIW file a .Camf, a gdb file, etc. So, in short the longest extension should read something like: C:\rfactor\gamedata\locations\barcelona\barcelona_gp

About the spinning from a standing start: did you pick a turbo car? Then it's just tough luck! I've the readme file and it says it takes about three laps untill the tyres are warm enough to keep the power down. Another option is programming your controller to use a handclutch. Keep the revs up, and then SLOOOOWLY release the clutch.

By the way: I like the 85 mod too, I just can't play it with more than two cars... one way or another it eats up processorspeed... something the other mods don't seem to do.

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#140 Palmero

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Posted 18 June 2010 - 09:52

Thanks Gene and Tonic and BenettonB192 for your replies.

I understand the general principles of Mechanical grip etc, and i feel and understand it causes issues with curbing, but the difference is not particularly noticeable at higher ride hight either, i would like to look into more detailed ways of setting up cars in rFactor, i usually like to just get something that feels roughly right and go drive, and my times stand up reasonably well.

This particular car needs to be experienced to be believed, i spoke to a few other friends who run the mod since i first posted and we are in agreement there are some serious issues with it, i think Gene and Tonic is spot on with his summary, absolutely nothing else is as awkward to drive as this thing. I would love to hear anyone else's experiences with this mod though, particularly those adept at setting cars up in rFactor.

#141 Louis Mr. F1

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Posted 18 June 2010 - 15:37

Louis Mr. F1, on Jun 17 2010, 02:50, said:

thank you, I'm able to drive the 1985 F1 cars now, I've 3 questions though.

I've downloaded the realfeel plugin and placed it in the plugin folder, but i still couldn't feel any force feedback on my G25 wheel, I've tried setting it to -100% or +100% (at full level) in Controller 1 but there's no difference.


Could this forcefeedback issue be due to my pc laptop running Vista?

#142 Chezrome

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Posted 18 June 2010 - 15:39

Louis Mr. F1, on Jun 18 2010, 16:37, said:

Could this forcefeedback issue be due to my pc laptop running Vista?


Could well be. I have Vista too and somehow my computer doesn't recognise the plugin. It's there, he just doesn't recognise it.



#143 Louis Mr. F1

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Posted 18 June 2010 - 22:32

Chezrome, on Jun 18 2010, 19:39, said:

Could well be. I have Vista too and somehow my computer doesn't recognise the plugin. It's there, he just doesn't recognise it.


So what do you do with your wheel? you play without FFB? without FFB, it's really hard to push the limit ...

to be clear that I'm doing this correctly, I've placed the RealFeelPlugin.dll file in my Plugins folder (along with other .dll files eg. NetCommUtilPlugin, RaceCastPlugin and rFactorTrackIRPlugin) and set my wheel settings to G25 > Force Feedback > negative 100% (FULL), anything I did incorrectly?

Edited by Louis Mr. F1, 18 June 2010 - 22:37.


#144 Chezrome

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Posted 20 June 2010 - 07:26

Louis Mr. F1, on Jun 18 2010, 23:32, said:

So what do you do with your wheel? you play without FFB? without FFB, it's really hard to push the limit ...

to be clear that I'm doing this correctly, I've placed the RealFeelPlugin.dll file in my Plugins folder (along with other .dll files eg. NetCommUtilPlugin, RaceCastPlugin and rFactorTrackIRPlugin) and set my wheel settings to G25 > Force Feedback > negative 100% (FULL), anything I did incorrectly?


I am playing with a Xbox controller, which is able to provide FFB, is recognised by the drivers in the game, but there's just no FFB... I've read on another forum that if you look at the settings (in controls, settings, rates) that the game sometimes just puts the slider back to zero when you just put it to 100 percent. And lo and behold, when I put the slider for FFB to 100 percent, and click elsewhere and return... the slider is to zero percent again.

That could be an issue on my computer only, though. I am running Vista via Boot camp on a Mac. Perhaps that's why I am so awfully slow...



#145 Chezrome

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Posted 20 June 2010 - 07:30

Palmero, on Jun 18 2010, 10:52, said:

Thanks Gene and Tonic and BenettonB192 for your replies.

I understand the general principles of Mechanical grip etc, and i feel and understand it causes issues with curbing, but the difference is not particularly noticeable at higher ride hight either, i would like to look into more detailed ways of setting up cars in rFactor, i usually like to just get something that feels roughly right and go drive, and my times stand up reasonably well.

This particular car needs to be experienced to be believed, i spoke to a few other friends who run the mod since i first posted and we are in agreement there are some serious issues with it, i think Gene and Tonic is spot on with his summary, absolutely nothing else is as awkward to drive as this thing. I would love to hear anyone else's experiences with this mod though, particularly those adept at setting cars up in rFactor.


I just don't think it is a setup issue, more a combination the fysics programmed into the game in combination with how the processor of your computer enacts those fysics. For example, there are two mods I stopped playing because ON MY COMPUTER they just behave too erraticly... The 2005 mod the car just swaps ends when downshifting quickly, whatever I do with the diff, the springs, or the clutch rate. The same happens with the 1988 mod, for me.

Programming the fysics for a racecar is just a very tricky thing. I think the programmers for the 79 mod have done the best job I experienced untill now.



#146 Louis Mr. F1

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Posted 20 June 2010 - 20:45

Chezrome, on Jun 20 2010, 11:26, said:

I am playing with a Xbox controller, which is able to provide FFB, is recognised by the drivers in the game, but there's just no FFB... I've read on another forum that if you look at the settings (in controls, settings, rates) that the game sometimes just puts the slider back to zero when you just put it to 100 percent. And lo and behold, when I put the slider for FFB to 100 percent, and click elsewhere and return... the slider is to zero percent again.

That could be an issue on my computer only, though. I am running Vista via Boot camp on a Mac. Perhaps that's why I am so awfully slow...


Good news, I've got my G25 wheels working with force feedback now, thank you for your help !!! I'm so happy. :clap: :clap: :clap:

I can now shift my focus to properly set up my car and look into the setup website one of the above poster provided earlier , my better attempt without FFB or any setup changes have been running around 7 seconds off pace. :blush:

#147 vodoun

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Posted 21 June 2010 - 14:40

FSONE09 is so pretty.






Edited by vodoun, 21 June 2010 - 22:39.


#148 Louis Mr. F1

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Posted 21 June 2010 - 18:07

Hello
anyone knows if rFactor supports 3-monitors setup? do I need to install any special software (apart from a 3 monitor adapter) in order to race with 3 monitors? thanks!!

#149 Gene and Tonic

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Posted 21 June 2010 - 23:00

I do like the FSONE mod - playing a lot of Richard Burns Rally recently though, and the difference in the forcefeedback quality is so noticeable! For me, I love rFactor for the F1 cars, but I'm not a fan of the multiplayer servers, and I can't seem to find a league that suits me really.

Times like this I wish iRacing was cheaper, the scheduling, and class system is perfect for me - race when you want, against players of similar ability.

Here's hoping the AI in rFactor2 is very good!

#150 lasercutter

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Posted 22 June 2010 - 00:25

Louis Mr. F1, on Jun 21 2010, 19:07, said:

Hello
anyone knows if rFactor supports 3-monitors setup? do I need to install any special software (apart from a 3 monitor adapter) in order to race with 3 monitors? thanks!!



this is one way to do it.


http://www.kegetys.net/SoftTH/